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Marnie Writes Thrillers

The Vampire's Game - Signed Copy

The Vampire's Game - Signed Copy

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A gothic mystery thriller about obsession, legacy, and the price of believing in monsters.

Some monsters don’t die—they just come home.

Blair Graves has spent months trying to move on from the horrors of Solomon House and the mysteries she uncovered in Hobby Hollow. But when her best friend Noelle shows up on her doorstep, terrified that her cousin—the woman she helped put in prison for attempted murder—is being released, Blair is pulled into a new nightmare.

Jenna Prescott once called herself a vampire. Her crimes inspired Blair’s late father’s most infamous radio investigation, a true-crime broadcast that blurred the line between myth and madness. Now Jenna’s release dredges up old family wounds, strange rituals, and a string of violent deaths that echo the past too closely to ignore. As Blair and Cash dig into the truth, the lines between folklore and reality begin to blur—and Blair must face the possibility that some legends bleed for a reason.

Dark, atmospheric, and chillingly intimate, The Vampire’s Game is a gothic mystery thriller about obsession, bloodlines, and the monsters we inherit—perfect for fans of Simone St. James, Jennifer McMahon, and Ania Ahlborn.

Tropes

gothic mystery, small-town secrets, released prisoner, cursed family, haunted friendship, returning monster, urban legend come to life, family scandal, dangerous reunion, woman confronting her past, legacy of obsession, skeptic turned believer, folklore and true crime, missing father’s influence, paranormal meets reality, buried trauma, twisted family loyalty, descent into darkness, vampires as metaphor, truth more terrifying than myth

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